Added
- Shadows now follow the sun. Trees, furniture, keepers and
creatures cast long shadows that lean east at dawn, shrink underfoot at midday, and stretch west toward dusk. On the Low graphics preset they stay as simple contact shadows for performance.
- Things that should glow, glow. Portals breathe with a soft
magical aura, campfires throw warm firelight that blooms brighter after dark, and spells flash with a burst of light when they're cast and where they land.
- The world reacts when things hit. Taking a real hit gives the
camera a brief tremble and flashes the struck creature red, lightning strikes rattle the screen, and levelling up lands with a subtle zoom heartbeat alongside the banner.
- Grass bends with the weather. Blades and wildflowers widen their
sway and lean with the gusts during wind, storms and rain instead of ignoring the forecast.
- The ground has texture now. Grass, dirt, sand and stone tiles
carry a subtle pixel grain instead of being flat sheets of colour — every tile samples a different patch of the pattern so the world stops looking like a painted checkerboard up close. (Skipped on the Low graphics preset.)
- Cliffs show their layers. Hillside and cliff faces carry faint
sediment strata bands instead of flat single-colour walls, and the occasional moss tuft hangs over low ledges near the grass line.
- Grass parts as you walk through it. Blades underfoot lean away
from your keeper and settle back behind you.
- New "Reduce Motion" setting. Turns off camera shake and zoom
effects entirely. It follows your device's reduced-motion preference out of the box and can be overridden either way in Settings.