Skills
Mietshu has ten hand-tuned skills. They level by use — chop trees and woodcutting goes up; cast a heal and combat goes up. Press S in-game to open the Skills panel.
Issued to every arrival, free of charge
Welcome, Keeper. The sky islands are waiting — drifting between clouds, dotted with wild herbs, half-built cottages, and the soft light of other players' lanterns. Everything you need to find your footing in your first hours.
The whole game is playable with mouse plus a small set of hotkeys.
| W A S D / arrows | Pan camera |
| Mouse wheel / + / − | Zoom in & out |
| R / Shift+R | Rotate room CW / CCW |
| Left-click | Move, interact, pick up |
| Right-click | Open context menu (trade, inspect, wave) |
| Mouse drag | Pan the camera |
| I | Inventory |
| S | Skills |
| C | Crafting |
| O | Equipment |
| F | Farming (also toggles camera follow) |
| J | Quest journal |
| Y | Achievements |
| B | Magic book (teleports) |
| N | Toggle mount |
| H | Highscores |
| V | Terrain layer (surface ↔ cavern) |
| ? | Shortcuts help |
| Esc | Close top panel / cancel |
| Enter | Open chat |
| 1 – 8 | Use toolbar slot |
Mietshu has ten hand-tuned skills. They level by use — chop trees and woodcutting goes up; cast a heal and combat goes up. Press S in-game to open the Skills panel.
Resource nodes are scattered everywhere — oak/pine/willow trees, copper/iron/gold ore veins, herb patches, berry bushes, fishing spots and more. Walk up, left-click, and your Keeper will work the node as long as you have the right tool equipped. Once your bag has materials, press C to open the Crafting panel — the right station nearby (anvil, stove, loom, sawmill, drafting table) unlocks the matching recipe family.
Every Keeper has a personal room. Place walls, floors, doors, and furniture from your inventory; walls auto-resolve their corners as you go. Use R / Shift+R to rotate items while placing. The Architecture meta-skill levels up as you build, unlocking bigger expansions over time. Friends can visit, and you decide who else can edit.
Creatures roam the wild islands and lurk in caverns. Equip a weapon from the Equipment panel (O), then left-click an enemy to engage. Sword / staff / bow each have their own rhythm — some bosses change weakness mid-fight, so packing two weapon types pays off.
Magic comes in two flavours: combat spells (Wind Bolt, Frost Shard, Flame Strike, Spirit Heal, Wind Gust, Arcane Blast) are cast by right-clicking a target and picking from the SpellPicker — they cost runes from your bag. Teleport spells live in the Magic Book (B) and whisk you between worlds without walking.
NPCs offer quests that walk you through the world's systems and its lore. Track active quests in the journal (J). The flagship five-part chain right now is The Listening Vein, which ends with a tier-3 boss fight against the Resonant Warden. Long-term goals live in achievements (Y); many of them unlock titles and rare materials.
Press Enter to chat. Walk up to another Keeper and right-click for the social menu — currently Trade, Inspect, and Wave. Trade is direct: both sides place items + coins, both confirm, swap happens. Mail and parties also work; group up for the boss islands.