The Keeper’s Gazette — Field GuideFor new Keepers

Issued to every arrival, free of charge

A Keeper’sguide to thesky islands.

Welcome, Keeper. The sky islands are waiting — drifting between clouds, dotted with wild herbs, half-built cottages, and the soft light of other players' lanterns. Everything you need to find your footing in your first hours.

Ten chaptersOne full key mapNo homework after
03

Controls

Press ? in-game

The whole game is playable with mouse plus a small set of hotkeys.

W A S D / arrowsPan camera
Mouse wheel / + / −Zoom in & out
R / Shift+RRotate room CW / CCW
Left-clickMove, interact, pick up
Right-clickOpen context menu (trade, inspect, wave)
Mouse dragPan the camera
Movement & cameraFig. 2
IInventory
SSkills
CCrafting
OEquipment
FFarming (also toggles camera follow)
JQuest journal
YAchievements
BMagic book (teleports)
NToggle mount
HHighscores
VTerrain layer (surface ↔ cavern)
?Shortcuts help
EscClose top panel / cancel
UI panelsFig. 3
EnterOpen chat
1 – 8Use toolbar slot
Chat & toolbarFig. 4
  1. 04

    Skills

    Mietshu has ten hand-tuned skills. They level by use — chop trees and woodcutting goes up; cast a heal and combat goes up. Press S in-game to open the Skills panel.

    Gathering
    ForagingMiningWoodcuttingFarming
    Refining
    CookingWeavingStonecarvingTinkering
    Action
    Combat
    Meta
    Architecture
  2. 05

    Gathering & crafting

    Resource nodes are scattered everywhere — oak/pine/willow trees, copper/iron/gold ore veins, herb patches, berry bushes, fishing spots and more. Walk up, left-click, and your Keeper will work the node as long as you have the right tool equipped. Once your bag has materials, press C to open the Crafting panel — the right station nearby (anvil, stove, loom, sawmill, drafting table) unlocks the matching recipe family.

  3. 06

    Building your home

    Every Keeper has a personal room. Place walls, floors, doors, and furniture from your inventory; walls auto-resolve their corners as you go. Use R / Shift+R to rotate items while placing. The Architecture meta-skill levels up as you build, unlocking bigger expansions over time. Friends can visit, and you decide who else can edit.

  4. 07

    Combat & magic

    Creatures roam the wild islands and lurk in caverns. Equip a weapon from the Equipment panel (O), then left-click an enemy to engage. Sword / staff / bow each have their own rhythm — some bosses change weakness mid-fight, so packing two weapon types pays off.

    Magic comes in two flavours: combat spells (Wind Bolt, Frost Shard, Flame Strike, Spirit Heal, Wind Gust, Arcane Blast) are cast by right-clicking a target and picking from the SpellPicker — they cost runes from your bag. Teleport spells live in the Magic Book (B) and whisk you between worlds without walking.

  5. 08

    Quests & achievements

    NPCs offer quests that walk you through the world's systems and its lore. Track active quests in the journal (J). The flagship five-part chain right now is The Listening Vein, which ends with a tier-3 boss fight against the Resonant Warden. Long-term goals live in achievements (Y); many of them unlock titles and rare materials.

  6. 09

    Playing with others

    Press Enter to chat. Walk up to another Keeper and right-click for the social menu — currently Trade, Inspect, and Wave. Trade is direct: both sides place items + coins, both confirm, swap happens. Mail and parties also work; group up for the boss islands.

  7. 10

    Tips for new Keepers

    • Don't sell your bronze tools — they're free to start with and slow to buy back.
    • Hoard herbs early. Cooked food and potions become essential the moment you start fighting.
    • Park rare drops (twilight berry, resonant herb, glow cap) — every one of them has a recipe attached.
    • Talk to every NPC on Tutorial Island at least once. Some quest chains aren't surfaced on the minimap.
    • Press V to swap between the surface and the cavern layer — caves are where the better ores live.
    • If a key seems to do nothing, a panel might already be open behind something — try Esc first.
    • Bring friends to bosses. The Resonant Warden in particular shifts elemental weakness mid-fight and is much easier in a party.

Final notice

Your islandis waiting.

May the wind keep your lanterns lit.

End of the field guideThe rest you learn by getting mud on your boots