Attack
Wield sharper weapons and strike more accurately in melee
Training guide
Your melee accuracy — how often your blows land. Trained by fighting with the Accurate style.
Getting started
Equip a melee weapon, open the Combat tab in the Skills panel and set the attack style to Accurate, then attack a monster. XP is earned per point of damage you deal.
| Levels | Activity | What to do |
|---|---|---|
| 1–10 | Green slimes & swamp slimes | Soft, low-damage targets near the Tutorial Island spawn — safe first kills. |
| 10–25 | Boars, moss crawlers & sand lurkers | A step up in HP and damage; bring cooked food to heal between fights. |
| 25–50 | Wolves & thorn beetles | Tougher creatures with real defence — a sharper weapon matters here. |
| 50–99 | Golems & wraiths | End-game melee training. Check each creature's wiki page for its weakness first. |
Tips
- Attack raises your accuracy roll — it decides hit-or-miss, not how hard you hit.
- Hit a monster on its weakness (shown on its wiki page) to raise your damage ceiling.
Combat mechanics
How a hit is resolved
Every swing, shot or spell resolves in two independent rolls. First an accuracy rolldecides hit or miss — your accuracy against the target's defence in the style you are attacking with. Then, on a hit, a damage roll picks a number between 0 and your max hit. Real misses (and zero-damage hits) are possible.
attack roll = (skill + 8) × (accuracy bonus + 64) defence roll = (skill + 8) × (defence bonus + 64) hit chance = compare the two rolls max hit = floor( (4 + strength bonus) × (1 + strength/128) ) damage = hit ? random 0..maxHit × weakness : 0
The attacking style— melee, ranged or magic — decides which skills and which equipment bonuses feed the rolls, and which of the target's three per-style defences resists.
Weakness triangle
Hitting a creature on its weakness multiplies your max hit; attacking the style it resists shrinks it. A creature's wiki page lists exactly what it is weak to.
| Attacking style | vs Melee | vs Ranged | vs Magic |
|---|---|---|---|
| Melee | ×1.0 | ×1.3 | ×0.7 |
| Ranged | ×0.7 | ×1.0 | ×1.3 |
| Magic | ×1.3 | ×0.7 | ×1.0 |
Earning XP & Hitpoints
XP is earned per point of damage you deal — 4 XP per damage — on every hit, not as a lump sum on the kill. The skill trained follows your selected attack style. Every combat XP award also grants Hitpoints XP at 33% of the rate, so your health pool keeps pace with your offence on its own.
Combat level
Your combat level is a single number summarising overall battle strength, shown atop the in-game Skills panel. Your strongest fighting style drives most of it, while all five battle skills together add a smaller conditioning base — so an off-style still nudges the number up.
combat level = floor( 1/6 × ((attack+strength+defence)/3 + ranged + magic)
+ 0.65 × max(melee, ranged, magic) )ranges 1 (fresh keeper) → 81 (one style at 99) → 113 (all five battle skills at 99)
attack