Skill #8 · Action

Attack

Wield sharper weapons and strike more accurately in melee

max lvl 99Weapon access, accuracy

Training guide

Your melee accuracy — how often your blows land. Trained by fighting with the Accurate style.

Getting started

Equip a melee weapon, open the Combat tab in the Skills panel and set the attack style to Accurate, then attack a monster. XP is earned per point of damage you deal.

LevelsActivityWhat to do
1–10Green slimes & swamp slimesSoft, low-damage targets near the Tutorial Island spawn — safe first kills.
10–25Boars, moss crawlers & sand lurkersA step up in HP and damage; bring cooked food to heal between fights.
25–50Wolves & thorn beetlesTougher creatures with real defence — a sharper weapon matters here.
50–99Golems & wraithsEnd-game melee training. Check each creature's wiki page for its weakness first.
Lvl 1Accurate attack style

Tips

  • Attack raises your accuracy roll — it decides hit-or-miss, not how hard you hit.
  • Hit a monster on its weakness (shown on its wiki page) to raise your damage ceiling.

Combat mechanics

How a hit is resolved

Every swing, shot or spell resolves in two independent rolls. First an accuracy rolldecides hit or miss — your accuracy against the target's defence in the style you are attacking with. Then, on a hit, a damage roll picks a number between 0 and your max hit. Real misses (and zero-damage hits) are possible.

attack roll  = (skill + 8) × (accuracy bonus + 64)
defence roll = (skill + 8) × (defence bonus  + 64)
hit chance   = compare the two rolls
max hit      = floor( (4 + strength bonus) × (1 + strength/128) )
damage       = hit ? random 0..maxHit × weakness : 0

The attacking style— melee, ranged or magic — decides which skills and which equipment bonuses feed the rolls, and which of the target's three per-style defences resists.

Weakness triangle

Hitting a creature on its weakness multiplies your max hit; attacking the style it resists shrinks it. A creature's wiki page lists exactly what it is weak to.

Attacking stylevs Meleevs Rangedvs Magic
Melee×1.0×1.3×0.7
Ranged×0.7×1.0×1.3
Magic×1.3×0.7×1.0

Earning XP & Hitpoints

XP is earned per point of damage you deal 4 XP per damage — on every hit, not as a lump sum on the kill. The skill trained follows your selected attack style. Every combat XP award also grants Hitpoints XP at 33% of the rate, so your health pool keeps pace with your offence on its own.

Combat level

Your combat level is a single number summarising overall battle strength, shown atop the in-game Skills panel. Your strongest fighting style drives most of it, while all five battle skills together add a smaller conditioning base — so an off-style still nudges the number up.

combat level = floor( 1/6 × ((attack+strength+defence)/3 + ranged + magic)
                    + 0.65 × max(melee, ranged, magic) )

ranges 1 (fresh keeper) → 81 (one style at 99) → 113 (all five battle skills at 99)

Skill IDattack
Numeric ID8
TypeAction
ProducesWeapon access, accuracy
Max level99