Skill #12 · Action

Ranged

Loose arrows at distant foes with bows; strike before they close the gap

max lvl 99XP from ranged attacks, rare drops, trophies

Training guide

Fight at a distance with bows. Trained by shooting — every shot needs arrows.

Getting started

Equip a bow and matching arrows (a wooden bow and arrows can be found on Tutorial Island; Merchant Lio sells arrows), set a ranged style in the Combat tab, and attack from range.

LevelsActivityWhat to do
1–15Slimes & boars with a wooden or bronze bowPick off soft targets from outside their reach — ranged keeps you safe early.
15–30Wolves & beetles with a willow or composite bowBetter bows give more ranged accuracy and strength; keep arrows stocked.
30–99Golems & wraithsLate-game ranged training — favour monsters weak to bow for a higher damage ceiling.
Lvl 1Wooden bow
Lvl 15Willow bow
Lvl 20Composite bow

Tips

  • Ranged needs ammo — running out of arrows ends the fight, so carry spares.
  • Ranged gear gives ranged accuracy and strength; metal-armoured monsters resist arrows, so check weaknesses.

Combat mechanics

How a hit is resolved

Every swing, shot or spell resolves in two independent rolls. First an accuracy rolldecides hit or miss — your accuracy against the target's defence in the style you are attacking with. Then, on a hit, a damage roll picks a number between 0 and your max hit. Real misses (and zero-damage hits) are possible.

attack roll  = (skill + 8) × (accuracy bonus + 64)
defence roll = (skill + 8) × (defence bonus  + 64)
hit chance   = compare the two rolls
max hit      = floor( (4 + strength bonus) × (1 + strength/128) )
damage       = hit ? random 0..maxHit × weakness : 0

The attacking style— melee, ranged or magic — decides which skills and which equipment bonuses feed the rolls, and which of the target's three per-style defences resists.

Weakness triangle

Hitting a creature on its weakness multiplies your max hit; attacking the style it resists shrinks it. A creature's wiki page lists exactly what it is weak to.

Attacking stylevs Meleevs Rangedvs Magic
Melee×1.0×1.3×0.7
Ranged×0.7×1.0×1.3
Magic×1.3×0.7×1.0

Earning XP & Hitpoints

XP is earned per point of damage you deal 4 XP per damage — on every hit, not as a lump sum on the kill. The skill trained follows your selected attack style. Every combat XP award also grants Hitpoints XP at 33% of the rate, so your health pool keeps pace with your offence on its own.

Combat level

Your combat level is a single number summarising overall battle strength, shown atop the in-game Skills panel. Your strongest fighting style drives most of it, while all five battle skills together add a smaller conditioning base — so an off-style still nudges the number up.

combat level = floor( 1/6 × ((attack+strength+defence)/3 + ranged + magic)
                    + 0.65 × max(melee, ranged, magic) )

ranges 1 (fresh keeper) → 81 (one style at 99) → 113 (all five battle skills at 99)

Skill IDranged
Numeric ID12
TypeAction
ProducesXP from ranged attacks, rare drops, trophies
Max level99