Skill #17 · Action
Resonance
Kneel at resonance altars to draw on the island hum for wards and blessings
max lvl 99Combat wards and blessings
Training guide
Kneel at resonance altars to draw on the island hum, filling a reserve that powers toggleable wards and blessings.
Getting started
Find a resonance altar and kneel at it. Each kneel refills your reserve and grants Resonance XP — more at higher levels. Then toggle the Stone Ward on: it drains the reserve slowly while turning aside incoming damage.
| Levels | Activity | What to do |
|---|---|---|
| 1–12 | Kneel at any resonance altar | Kneeling grants 12 XP plus your Resonance level per draw, on a short cooldown. Keep the Stone Ward running so the reserve has somewhere to go. |
| 12–25 | Kneel between fights with the Mending Hum active | The Mending Hum (L12) trickles healing while it drains the reserve — kneel, fight, kneel again. Each draw is worth more XP as your level rises. |
| 25–99 | Sustain Deep Ward and Warden's Ward | The deeper wards (L25 and L50) drain the reserve faster, so you kneel more often — and every kneel pays 12 XP + your level, so the grind accelerates with you. |
Lvl 1Stone Ward — a light damage-turning ward
Lvl 12Mending Hum — slow healing while the reserve lasts
Lvl 25Deep Ward — a stronger damage ward
Lvl 50Warden's Ward — the heaviest ward in the game
Tips
- Blessings drain the reserve every second and all switch off when it empties — kneel before long fights, not during them.
- Kneel XP scales with your Resonance level (12 + level per draw), so the skill trains faster the deeper it gets.
Skill ID
resonanceNumeric ID17
TypeAction
ProducesCombat wards and blessings
Max level99